








You've Got a Friend in Me (Zine)
The first time at the table should set the tone for the hours of magic and mayhem that lie ahead. All too often though, it’s an administrative exercise, and can be overwhelming (if not off-putting) for new players. It feels more like you’re filling in a tax return than setting out on an adventure.
Well, it’s time to change that. As the title suggests, the aim of this book is to help players create shared histories. They may start in a tavern but it’s no longer the first time they’ve met.
The first time at the table should set the tone for the hours of magic and mayhem that lie ahead. All too often though, it’s an administrative exercise, and can be overwhelming (if not off-putting) for new players. It feels more like you’re filling in a tax return than setting out on an adventure.
Well, it’s time to change that. As the title suggests, the aim of this book is to help players create shared histories. They may start in a tavern but it’s no longer the first time they’ve met.
The first time at the table should set the tone for the hours of magic and mayhem that lie ahead. All too often though, it’s an administrative exercise, and can be overwhelming (if not off-putting) for new players. It feels more like you’re filling in a tax return than setting out on an adventure.
Well, it’s time to change that. As the title suggests, the aim of this book is to help players create shared histories. They may start in a tavern but it’s no longer the first time they’ve met.