


Blood on the Trail
The road is a dangerous place. Out in the wilds, it's only a matter of time before you have to circle the wagons and put up a fight.
*Blood on the Trail* makes travel an exciting part of your campaign again and fleshes out your fearful fantasy setting. It gives you a set of easy-to-use travel mechanics to add to your adventure, and three different and increasingly dangerous highwaymen to encounter out in the wilds -- each of them a real threat, with a clear personality and backstory. It's ready to pick up and play.
It takes inspiration from legends like Robin Hood, the Westerns that I used to watch every weekend as a kid, and also from our generous patrons.
Following the successful Kickstarter campaign, this edition is a wagonful of wonders:
New travel rules and mechanics such as a table of complications that you face on the road Plenty of adventure hooks to bring story, stress and gore to journeying
A host of NPCs to expand the adventure and flesh out your party if you're low on numbers
Over 30 new magical items and weapons for you to treasure
Three adventures against different and increasingly dangerous Knights of the Road: the smouldering Black Thorn, Captain Green and his Wet Bandits, and the legendary Robin Bloodbreast. Each one has a history, warning signs, stat blocks and tactics to help you as DM
Plus, you have the option of playing as the bandits yourself.
JPEG battlemaps from "Snowy's Maps"
Readaloud descriptions and worldbuilding to cut down on prep and flesh-out your setting. Plus, links to other adventures from GreedyGorgonPress.
The road is a dangerous place. Out in the wilds, it's only a matter of time before you have to circle the wagons and put up a fight.
*Blood on the Trail* makes travel an exciting part of your campaign again and fleshes out your fearful fantasy setting. It gives you a set of easy-to-use travel mechanics to add to your adventure, and three different and increasingly dangerous highwaymen to encounter out in the wilds -- each of them a real threat, with a clear personality and backstory. It's ready to pick up and play.
It takes inspiration from legends like Robin Hood, the Westerns that I used to watch every weekend as a kid, and also from our generous patrons.
Following the successful Kickstarter campaign, this edition is a wagonful of wonders:
New travel rules and mechanics such as a table of complications that you face on the road Plenty of adventure hooks to bring story, stress and gore to journeying
A host of NPCs to expand the adventure and flesh out your party if you're low on numbers
Over 30 new magical items and weapons for you to treasure
Three adventures against different and increasingly dangerous Knights of the Road: the smouldering Black Thorn, Captain Green and his Wet Bandits, and the legendary Robin Bloodbreast. Each one has a history, warning signs, stat blocks and tactics to help you as DM
Plus, you have the option of playing as the bandits yourself.
JPEG battlemaps from "Snowy's Maps"
Readaloud descriptions and worldbuilding to cut down on prep and flesh-out your setting. Plus, links to other adventures from GreedyGorgonPress.
The road is a dangerous place. Out in the wilds, it's only a matter of time before you have to circle the wagons and put up a fight.
*Blood on the Trail* makes travel an exciting part of your campaign again and fleshes out your fearful fantasy setting. It gives you a set of easy-to-use travel mechanics to add to your adventure, and three different and increasingly dangerous highwaymen to encounter out in the wilds -- each of them a real threat, with a clear personality and backstory. It's ready to pick up and play.
It takes inspiration from legends like Robin Hood, the Westerns that I used to watch every weekend as a kid, and also from our generous patrons.
Following the successful Kickstarter campaign, this edition is a wagonful of wonders:
New travel rules and mechanics such as a table of complications that you face on the road Plenty of adventure hooks to bring story, stress and gore to journeying
A host of NPCs to expand the adventure and flesh out your party if you're low on numbers
Over 30 new magical items and weapons for you to treasure
Three adventures against different and increasingly dangerous Knights of the Road: the smouldering Black Thorn, Captain Green and his Wet Bandits, and the legendary Robin Bloodbreast. Each one has a history, warning signs, stat blocks and tactics to help you as DM
Plus, you have the option of playing as the bandits yourself.
JPEG battlemaps from "Snowy's Maps"
Readaloud descriptions and worldbuilding to cut down on prep and flesh-out your setting. Plus, links to other adventures from GreedyGorgonPress.